Client – Plastic
Game – BOUND
We delivered casting and motion capture session.
Credits
  • Plastic – Michał Staniszewski, Michał Szymczyk,
    Andrzej Uszakow, Marek Bielawski, Karol Krok,
    Michał Olejnik, Bartek Brudz, Adam Dębski, Kinga Staniszewska
  • Modern Dance Performer – Maria Udod
  • Modern Dance Choreographer – Michał Adam Góral
  • Casting Director – Adrian Perdjon
Client: CD PROJEKT
Game: The Witcher 3
We delivered performance and motion capture session.
Credits
  • Studio Head – Adam Badowski
  • Executive Producer – John Mamais
  • Game Director – Konrad Tomaszkiewicz
  • Lead Writer – Marcin Blacha
  • Lead Quest Designer – Mateusz Tomaszkiewicz
  • Lead English Writer – Borys Pugacz-Muraszkiewicz
  • Lead Environment Artist – Lucjan Więcek
  • Lead Character Artist – Paweł Mielniczuk
  • Cinematics Lead – Paweł Świerczyński
  • Lead Animator – Jamie Bury
  • Lead Producer – Piotr Krzywonosiuk
  • Engine Lead – Balázs Török
  • Technical Art Director – Krzysztof Krzyścin
  • Gameplay Lead – Grzegorz Mocarski
Client: DONTNOD Entertainment
Game: Twin Mirror
We delivered casting and motion capture session.
Credits
  • Game in development
Client: Reikon Games
Game: Ruiner
We delivered performance and motion capture session.
Credits
  • Game Director – Jakub Styliński
  • Creative Director – Benedykt Szneider
  • Narrative Designer – Magdalena Tomkowicz
  • Lead Programmer – Marek Roefler
  • Still Technical Designer – Maciej Mach
  • Lead Gameplay Designer – Jakub Styliński
  • Programmer – Michał Makowiecki
  • Gameplay Designers – Adam Sikora, Natanel Brański,
    Krzysztof Łyczba, Jasiek Orłowski
  • Junior Programmers – Krzysztof Łyczba, Jasiek Orłowski
  • Art Direction – Benedykt Szneider
  • Technical Direction – Karol Wieczorkiewicz, Jakub Mularski
  • Environment Direction – Karol Wieczorkiewicz
  • Concept Artist – Benedykt Szneider
  • Environment Artist – Karol Wieczorkiewicz
  • 3D Artist – Jakub Mularski
  • Character Artist – Michał Godlewski
  • Additional 3D Art – Michał Drogomirecki (Donvius)
  • Technical Artist – Grzegorz Kupiec
  • Character Animator – Marek Tatar
Client: ArsThanea
Project: Adidas Predator
We deliverded casting and motion capture session.
Credits
  • Creative Production Studio – Ars Thanea
  • Executive Creative Director – Peter Jaworowski
  • Production Lead – Marta Król
  • Producer – Anna Pietrzak
  • Art Director – Wojciech Łebski
  • Digital Artists – Łukasz Wiktorzak, Marcin Kowalski, Dominik Laurysiewicz
  • 3D Lead Artist – Łukasz Skurczyński
  • Modeling – Łukasz Skurczyński, Paweł Filip, Michał Serafin,
    Jakub Włodarczyk
  • Textures/ShadingLighting/Rendering – Paweł Filip,
    Michał Serafin, Jakub Włodarczyk Rigg: Łukasz Skurczyński
  • Animation – Piotr Wołoszyński, Łukasz Wiktorzak, Łukasz Skurczyński
  • Compositing Artist – Łukasz Wiktorzak
  • Casting director – Adrian Perdjon
  • Footballer/Dribbler – Łukasz Chwieduk
  • Footage edition – Coloroffon.pl
  • Footage online – Jarek Gawroński, Natasza Wróblewska
  • Footage online coordination – Joanna Myszor
Client – Film Fiction / Ars Thanea
Project – Jetlagz “32 Smartfony”
We delivered volumetric capture session and data postprocessing.
Credits
  • Directed by – Bartłomiej “Brandys” Kalinowski
  • D.O.P. – Mateusz Wołoczko
  • Cast – Diana Krupa, Piotr Choma, Łajzol, Kosi
  • Production – FILM FICTION (www.film-fiction.com)
  • Producer – Adrian Pawłowski / FILM FICTION
  • Producer – Marta Król
  • Postproduction – Ars Thanea
  • 3D – Bartek Kalinowski / Ars Thanea
  • Postproduction Coordinator – Katarzyna Pawłowska /
    Ars Thanea
  • Volumetric Capture – Bones Studio
  • Technical Supervisor – Marcin Panek
  • Xsens Specialist – Agnieszka Podlewska
  • Pipeline Developer – Radosław Wysocki