Bones – CEO, Co-founder
Diagnosed performance-captureoholic. Serial entrepreneur. Adrian is a professional actor with 12 years of experience in motion capture industry.
He is that guy who performed Geralt and most of male characters in the Witcher 2 game. In 2013 he funded Bones Studio and from that time he is absolutely passionate about mocap and vision of filmmaking in game engines. Grit driven leader, technology geek with strong believe that impossible is nothing. Inspired and motivated by life and career of Walt Disney. Cartoons fan, black powder shooter and proud father of two boys.
Favorite games: Warhammer, Red Dead Redemption, Call of Juarez.
Favorite cinematics: Dead Island I, The Witcher – Killing Monsters.
Bones – CTO, Co-founder
Inventor and creative programist. Nominated for MIT 30 under 30. As a co-founder of Leia Display System and Virthu companies Marcin gained deep knowledge about real-time motion capture and holography.
Wide variety of projects for big brands like: Adidas, Ferrari and VW made him an expert in developing 3D digital worlds. He’s the lead inventor and developer of all pipelines and systems within company.
Favorite games: The Witcher, The Elder Scrolls, Myst.
Favorite cinematics: Cyberpunk 2077 (by PI), The Witcher III: A Night to Remember.
Bones – Co-founder
Michał has established executive experience in media industry. As a CEO of HBO Polska he was responsible for most competitive TV market in CE, simultaneously as a SVP of HBO Europe he was leading multicultural content distribution team in 18 European countries.
Holds master’s degree in Economics, during his quest in Search of Knowledge acquired some additional skills by graduating also from INSEAD, Saïd Business School University of Oxford, MIT Sloan School of Management and Cambridge Judge Business school. Fallen in love in idea with motion capture and process of digital creation.
Eternal gamer, perpetual reader and everlasting student.
Favorite games: Civilization, Hearts of Iron, Fallout and Mount & Blade saga.
Favorite cinematics: The Division 2 – trailer, Dead Island I – trailer, Call of Duty: Modern Warfare – Story Trailer
Bones – Head of Motion Capture
Bones – Head of Animation
Yaroslav was inspired by cinematics to choose his life path. From an early age, he was surrounded by electronics, computers and games, which became his greatest passion. He has significant experience in creating animations and characters in motion capture system. At Bones Studio he is responsible for managing our projects, controlling pipelines and supporting the team of animators.
Favorite games: Counter-Strike: Global Offensive.
Favorite cinematics: Now You see me.
Bones – Junior Producer
Gabriela is the right hand of the Head of Studio, responsible for organizing and coordinating sessions. She thrives on planning and ensuring deadlines are met, while also taking great care in ensuring the comfort of both clients and colleagues throughout the collaboration. Her attention to detail makes her an essential part of the team.
Bones – Motion Capture Stage Designer
Saniwoj Król, technical wizard at Bones Studio! He not only handles systems and equipments, but also audio-video equipment. When it comes to purchases, he meticulously selects the best SDI cables, optical mice, and graphics cards, with the motto: „There is no gadget I cannot master!” Sony is also the „master of set design,” arranging props on set and ensuring their perfect fit for the previz.
Head of Previs Department
Olaf is a highly skilled professional in the CG and VFX industry, with more than 30 years of experience under his belt. He is also a member of the Visual Effects Society.